LDM - Context Matters
by Lucevar

v1.42
Fixed: The dialogue for monks inside Holamayan isn't filtered correctly so monks outside of the monastery will incorrectly claim "I am a monk. Here at Holamayan...". Reported by spockthewok & doublemoulinet

Fixed: Dialogue topic "Specific place" ("You're in Thongar's Tradehouse....") will be delivered by the strider caravaner and other NPCs in Khuul, and not just NPCs inside the interior cell. Reported by praisejebus732

Fixed: Dialogue topic "Caius Cosades": there is an extra space between the sentences "...where he is?" and "I might know." (..."where he is? I might know" -> "...where he is? I might know") Reported by praisejebus732

Fixed: Dialogue topic "Balmora": the new entry "Balmora's a big place..." uses the UK spelling, "Labour Town," whereas the vanilla game uses the US spelling, "Labor Town." Reported by praisejebus732

Fixed: Dialogue topic "little advice": doesn't forward the corrections to entry "It pays to take it slow..." (where PFP changes the nonsensical "They'll let you know you if you don't like them" clause) Reported by praisejebus732

v1.4

This mod is an attempt to fix one of the largest issues with Morrowind's dialogue: because the developers didn't have years to sit there and write dialogue to cover every possible scenario, there are places in the vanilla game where NPCs will talk about themselves in third person, casually incriminate themselves, swear by gods they don't believe in, or give replies completely unfitting for their status in life - uneducated paupers shouldn't give the same replies as savants!

Context Matters attempts to improve this situation by editing filters or adding new lines of dialogue more in keeping with the NPC's faith, class, race, faction, physical location, as well as quest completion status. 

The mod is perfectly useable as is, but because of the scale of the game should be considered as-yet incomplete and very likely to be updated in the future as I find more jarring dialogue. As such, I will very happily take suggestions - contact me in the comments, in PM, or on Discord.

NEW IN 1.4
1.4
LDM - Ashlanders now included: Yakum Hairshashishi will no longer flip between normal speech and broken ashlander speech. Ashlander scouts will no longer talk as though they're not Ashlanders themselves. Nibani Maesa will now react to you having Corprus. Zainab miners now have some unique greetings.

Several minor tweaks to little advice, Pelagiad greetings, Gnisis greetings, my trade. Filter fix for specific place in Ebonheart. Some new Ashlander-style responses to disease topics for wise women. Added no-lore filters to vampire topics.

NEW IN 1.3:
Edited versions of FMI - Ingredient Locations, FMI - Disease Descriptions, and FMI - Misc dialogue consistency changes have been merged in (gameplay and creature tweaks ARE NOT included). Thank you, PoodleSandwich!
 
Disease Descriptions - the most extensive changes in 1.3. On top of FMI's consistency changes, which removed references to creatures which don't carry disease in vanilla, I have added more personality to disease descriptions. There are four NPCs who talk about diseases in vanilla; two are professional healers, one is a well-traveled pilgrim, and one is a former Ashlander wise woman who now lives in Vos. Their new lines reflect their differing training, perspectives, and personalities.

FEATURES INCLUDE:
Abolitionists - Plantation owners now have disapproving responses when asked about abolitionists. Originally from LDM - Abolitionists﻿

Ashlanders - Now no longer curse vampires in the name of Almsivi. Wise Women now have extra dialogue about vampires. 

Balmora - Extra class and faction based responses to the 'Balmora', 'Bacola Closcius', and 'South Wall' topics. Better 'little advice' filtering. If you haven't started the main quest (eg if you're using an alternate start mod), asking about Caius Cosades at the South Wall will no longer trigger the main quest journal entries unless you have the Package for Caius in your inventory..

Crassius Curio - This mod﻿ is now included in Context Matters. Crassius Curio now has a variety of flirtatious voice lines if the player is naked. 

Gnisis - Adds class/race/faction/quest responses to a number of topics, including greetings, 'Gnisis', 'Hetman Abelmawia', 'Widow Vabdas', 'Optio Bologra'.

Ebonheart - Agning will no longer talk about himself in third person.

Khuul - Location-based dialogue tweaks: NPCs in Thongar's Tradehouse will no longer respond as though they're standing on the docks instead.

my trade - Odral Helvi will no longer tell you that he's a monk trained in Khajiiti martial arts, because that makes no sense. He now informs you that he oversees House Hlaalu's affairs in Caldera instead.

Seyda Neen - Eldafire will now be less ungrateful if you clear out Addamasartus. Asking Elone the Scout about Balmora will no longer trigger a main-quest journal update if you haven't already started the main quest (eg if you're using an alternate start mod). Some little advice responses which previously were filtered to occur in Seyda Neen but were never seen because no NPCs of the appropriate class exist there will now trigger elsewhere as well.

Telvanni - Adds extra variety to vampire greetings.

Thieves - Refilters the little advice topic for thieves, so that they save their most incriminating advice for fellow members of the Thieves Guild. Dialogue in Balmora which previously directed the player to seek out the Thieves Guild regardless of identity will now only be given to players with a bounty.

Vampires - Context Matters includes LDM - Vampire Talk﻿, adding more variety to vampire greetings for Telvanni, Ashlanders, necromancers, and some individual NPCs, and other vampirism related topics are expanded on or tweaked as well. 

RECOMMENDED MODS
Audio:
Idle Talk﻿ by vonwolfe
Great Service﻿ by vonwolfe
Tunnel Cough﻿ by R-Zero
FMI - Not All Dunmer﻿ by PoodleSandwich
FMI - Nice to Meet You﻿ by PoodleSandwich
Outlander Yourself﻿ by rot
It's A Deal﻿  by vonwolfe and Petethegoat
Empty Threats Disabler﻿ by rot

Dialogue:
FMI - Legion Dialogue﻿ by PoodleSandwich
Courtesy﻿ by Chantox
Django's Dialogue﻿ by vonwolfe
What Thieves Guild﻿ by vonwolfe
Nasty Camonna Tong by vonwolfe - available on MMH
Raym's Vampire Rumours by Raym - available on wolflore
Greetings for No-Lore﻿ by Caeris
People of Pelagiad﻿ by Caeris

PARTIALLY INCLUDED 
FMI - Disease Descriptions
-- LDM - Context Matters includes and expands on the disease descriptions where they're relevant to the vanilla game. It doesn't include any of the creature and disease distribution changes made by FMI - Disease Descriptions. 
FMI - Misc
-- LDM - Context matters includes and tweaks most of the dialogue changes made in FMI - Misc. It doesn't include the gravedust availability tweak, nor does it carry over the changes FMI - Misc makes to Ajira's inventory. 

MODS INCLUDED IN THIS MOD - DO NOT USE TOGETHER
LDM - Vampire Talk﻿
LDM - Abolitionists﻿
LDM - Ooh You're Naked begone﻿
LDM - Caius Directions Anti-Journal﻿
A Cure for Vampirism - Skink's Solution﻿ by Gavrilo93
FMI - Ingredient Locations by PoodleSandwich
LDM - Ashlanders


Credits
=================
Gavrilo93 - for his Skink's Solution mod, which is included in this mod.
PoodleSandwich for his FMI - Disease Description, FMI - Misc, and FMI - Ingredients Locations which are partially included in this mod.

CHANGELOG
================
v1.4
-- merged in LDM - Ashlanders
-- Updated the filter for specific place in Ebonheart so that people will no longer tell you you're standing in the Six Fishes when you're not.
-- Two disease topics, [[ ash-chancre ]] and [[ swamp fever ]], get more ashlander-appropriate responses.
-- changed some Gnisis greetings around to prevent people who like you from acting as though they hate your guts
-- added no-lore filters to vampire topics
-- Filters two Pelagiad greetings that use %name for Not Class = Archer, to prevent Imperial Archers from saying them. It sounds a little weird to have "Hello. I'm Imperial Archer. How can I help?" Changing them in this way also means that it should be compatible with guard diversity mods, as long as they preserve the class=archer.
-- several little advice entries for Ald-ruhn tweaked, a new line added for members of the Mages Guild. Slight refiltering of the Aldruhn Mages Guild mages guild little advice - they should show up more often now.
-- A Telvanni/Sadrith Mora little advice had its phrasing tweaked slightly.
-- my trade, nightblade/battlemage service: should not say they offer spellmaking services, because they don't. fixed.

v1.3
See Docs/LDM - Context Matters 1.3 Change Log for more details.

-- Merged in heavily edited versions of PoodleSandwich's mods FMI - Ingredient Locations, FMI - Disease Descriptions, and FMI - Misc.
-- Mostly these are consistency tweaks.
-- The disease descriptions are the most heavily edited: there are four NPCs who give information about diseases. I have written new lines for them that better reflect their different perspectives.
----- Ygfa: Nord healer at Fort Pelagiad. She has information about diseases carried by Bloodmoon creatures, and sometimes comments on disease distributions in other parts of the Empire.
----- Tendris Vedran, Temple apothecary in Sadrith Mora. Will mention creatures added by Tribunal.
----- Maela Kaushad, a former wise woman who has given up the nomadic lifestyle of the Ashlanders and moved to Vos. Will only talk about creatures found on Vvardenfell. Gives a more practical, Ashlander-centric perspective.
----- Artisa Arelas, a Dunmer pilgrim. Will only talk about creatures found on Vvardenfell, and draws on her travel experience rather than professional healing knowledge.

v1.2
[Balmora]
-- Asking Elone about Balmora will no longer trigger the main quest to appear in your journal. She'll still give you written directions, but you'll only get the journal update if you've received orders to find Caius Cosades.

[my trade]
-- cleaned J'Dhannar and Ahnassi lines
-- [commoner]: added a new line. Previously, commoners said they could tell that you were an outlander by your accent. Now they only say that to Dunmer PCs. PCs of other races will get "And I can tell that YOU'RE an outlander" instead (because if you're not Dunmer, you're definitely an outlander).
-- [thief/service]: disposition requirement 30 -> 70 before they'll happily admit to being a thief.
-- [thief/service]: added new, evasive lines for dispositions below 70.
-- [monk/service][holamayan]: added new lines referencing Holamayan. 
-- [monk/service][dunmer]: removed reference to being a student of Khajiiti styles of martial arts.
-- [mage service]: Removed sentence that implied mage service NPCs offer training.
-- [nightblade service]: Removed sentence that implied nightblade service NPCs offer training.
-- [battlemage service]: Removed sentence that implied battlemage service NPCs offer training.
-- [healer service]: Removed sentence that implied healer service NPCs offer training. Added sentence that says they sell ingredients and potions.
-- [sorcerer service]: Removed sentence that implied sorcerer service NPCs offer training.

[Talos Cult]
-- If you somehow get access to the Talos Cult topic before starting General Darius's Talos Cult quest (eg if you have a mod that uses the topic), Darius will respond with "Ok, ok. Look, I'm not into it, but..." which a) doesn't fit his personality and status, and b) goes on to provide a name that Darius isn't aware of (per his quest). Added a line for Darius that gives a vague, high level description of the Cult.

[food]
-- Ashumanu Eraishah and Desele no longer give the standard Publican line about not selling skooma. Instead, they'll say they can satisfy a sweet tooth if the price is right.
-- Changed most popular protein from "meat of the domesticated guar" to "meat of the domesticated hound", as guar meat isn't available in vanilla.
-- Bittergreen: description changed from "a fast-growing slime triggered by rain" to "a fast-growing plant if triggered by rain"

[food in Morrowind]
-- Removed parantheses from a number of entries where they looked out of place.

[Skooma]
-- Ashumanu Eraishah and Desele shouldn't talk about not wanting anything to do with skooma, since their taverns are pretty skooma-friendly places. Instead, they say that it's difficult to get without the right connections.

v1.1 
- Fixes a script bug in Eldafire's Little Advice dialogue that causes a crash.
- Widow Vabdas will no longer refer to herself in third person, but has a unique line calling you out on your misdeeds if you betray her.